Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Resident Evil 6: Release Date and PC requirements
According to officials of this game, will be available from next March 22, 2013, and this release will be very comprehensive, as not only launch the game, but all expansions and additional content (DLC) available for Resident Evil 6 by then.
Of course, the game will be available in physical form and via Steam, the PC gaming platform and Mac's most popular online time.
However, we note that this title has some pretty decent graphics and attractive, but do not need a gaming tower of the most expensive and powerful to run, if it requires some minimum and recommended components in our PC we must take us about before the game.
Minimum requirements for Resident Evil 6
CPU: Intel CoreTM2 Duo 2.4 GHz or higher / AMD Athlon TM X2 2.8 GHz or higher.
Minimum RAM of 2 GB.
Available hard disk storage of 16 GB.
Graphics card: NVidia GeForce 8800GTS or higher.
DirectX 9.0 or higher.
Operating system: Windows XP, Vista, Windows 7 or Windows 8.
Recommended requirements for Capcom
CPU: Intel CoreTM 2 Quad 2.7 GHz or higher / AMD Phenom II X4 or superioro 3.o GHz.
Minimum RAM of 4 GB.
Available hard disk storage of 16 GB.
Graphics card: NVidia GeForce 560 or higher GTV.
DirectX 9.0 or higher.
OS: Windows XP, Vista, Windows 7 or Windows 8.
As we can see, there are higher requirements for supporting the game, so we just have to wait until March 22 next year for us with this title in its PC version, and thus enjoy the three campaigns with which account and all additional content that Capcom has prepared for fans of the series and the Umbrella Corporation.
Who Raised 500 Million Dollars in 24 Hours "Call of Duty: Black Ops II"
Sales of the video game series have achieved more than the box office of Harry Potter and Star Wars
Avatar grossed over 232 million dollars in its opening weekend, the ending of Harry Potter and the Deathly Hallows, over 170 million, and the last film in the James Bond saga, Skyfall, exceeded 90 million dollars. A pittance for the games industry. The company Activision has announced that for the fourth consecutive year, the Call of Duty franchise has become the launch of the entertainment industry's most important story. The new installment, Call of Duty: Black Ops II, reaching an estimated worldwide sales of 500 million dollars (393 million euros) in the first 24 hours of their release.
"To date, total sales achieved by the games Call of Duty series have surpassed the box office worldwide revenue of Harry Potter and Star Wars, the two most successful film franchises of all time," said Bobby Kotick, chief CEO of Activision.The last chapter of the series went on sale on Tuesday and 13, and thousands of supporters gathered in the evening more than 16,000 openings in stores around the world. "Call of Duty has become more than just a product. Every November there is more than just launching a game, is started a phenomenon, "said Eric Hirshberg, Activision another executive.
Black Ops II develops two lines of argument, one of them in 2025. China and the United States are engaged in a cold war, because China forbids the export of natural resources after receiving a cyberattack that cripples its stock exchange. Players take on the skin, and especially the weapons-Alex Mason and his son David, protagonists of the story.
One of the reasons for the success of the game is that it is cross platform. Call of Duty: Black Ops II is available for Microsoft's Xbox 360, PlayStation 3 and Windows PC, and will soon also to the new Nintendo home console, Wii U. The title has a PEGI-European system for classifying the content of video games, 18 +, which means it contains violence, profanity, sex, drugs, discrimination and betting.
The last Call of Duty share physical space and virtual stores with Wonderbook, the incursion of writer J. K. Rowling in the world of video games (out for PlayStation 3), which can learn 20 spells magic school of Hogwarts.
Torque 3D game engine available as Open Source
As announced GarageGames Torque 3D has its development environment released in version 1.2 under the MIT license as open source in the GitHub repository. Developers can purchase the engine for free and have their programmed with Torque games pay any licensing fees. Users find the package a comprehensive toolset for the programming of 3D games. An overview of the key features of entry-level tutorial provides an example of a first person shooter.
The Torque Game Engine is more than ten years in development. First commercially they came in 2001 in the play "Tribes 2" is used. Torque 3D can be used for different genres on Windows, Mac OS X and Linux. The games run on different platforms, even in the browser, as the example of Zworldo 2010 shows.
GarageGames provides franchisees which the first engine after Bought September 2012, a refund of the costs have to. In the future, the company intends to expand its service department, the Torque developers with support and training offering fee-based support.
Guild Wars 2 comes to Mac
That is, now Guild Wars 2 for OS X is available for those who purchase or have purchased Guild Wars 2 for Windows as a client requirement, that is in beta though, but whose system works like the World of Warcraft , Left 4 Dead 2 or other games on the Mac platform with presence, simply install the OS X version, our system, and ready. In the official press release, NCSoft people especially fan confesses Apple ecosystem and are happy to contribute to the ecosystem OS X with your game.
Made available worldwide also a FAQ with common questions and problems that may arise. At the moment we have no final release date for the stable release. Guild Wars 2 for OS X has been developed by TransGaming Cider by and connected to the same servers and environments that the PC version, which you can play with friends irrespective of their platform. The technical characteristics needed in the following.
Mac OS X 10.7.x or later
Intel Core 2 Duo 2.0 GHz, Core i3
4 GB RAM or higher.
NVIDIA GeForce 320M, ATI Radeon HD 6630M, Intel HD 3000 or higher.
25 GB hard drive.
Macs compatible list is as follows:
iMac 21.5 "or 27" (Mid-2010)
iMac 21.5 "or 27" (Mid-2011)
MacBook Pro 15 "or 17" (Mid-2010)
MacBook Pro 13 ", 15" or 17 "(Early and Late-2011)
MacBook Pro 13 "or 15" (Mid-2012)
Mac Mini (Mid-2011)
Intel research: Beautiful theories for cloud streaming - and sobering numbers
The final lecture of the Cloud Gaming Conference 2012 came from Germany. More precisely, by Daniel Pohl, Research Scientist at Intel. In his refreshingly technically sound contribution Pohl treated three points that were in the 15 previous sessions as well not mentioned.
"Games that are streamed from the cloud, are currently the same as those on the local machine," said Daniel Pohl. "It's more in the cloud computing power, so that they could score with graphically better versions." The applicable proceedings there are ray tracing, voxel rendering and photo-realistic rendering. Voxel rendering scores in a state shown by Pohl example with "millions of trees and billions of grasses", photorealistic rendering passes with Intel Embree kernel technology also in "normal" CPU realm - the results are impressive graphics that are not yet can be calculated in real time.
The situation is different with Ray Tracing: busy Since 2004, Pohl with ray-tracing versions of popular 3D shooters like Quake 3 and Return to Castle Wolfenstein. The latter title is in the Intel labs smoothly and in real time - on Xeon Phi Koprozessorkarten, which are equipped with more than 50 cores and more than 8 GB of GDDR5 memory. A cloud computer can control up to eight of these cards, multiple machines can be combined to form clusters. The card is not available, code-named Knights Corner scaled linearly with screen size and frame rate: A map produced two tablet streams, for a high-end PC four cards are used. However, the hardware cost is not low. "Maybe that would be something for premium services or local entertainment center that can sell itself from PCs and consoles," said Pohl.
From the future back to the present: latency is one of the major problems of cloud streaming. "In this case, most immediately think of the Internet, but the home PC contains many hidden latency producers," said Pohl. The USB port is for example, read only every eight milliseconds, wireless keyboards or degrade systems like Microsoft's Kinect motion control that value: "I have OpenNI with a latency of 60 ms measured" Pohl, so. In addition, the local computer process the input of the player and the resulting decompressed image from the cloud.
In the cloud itself, the data streams are not always optimized latency what Intel tried with Direct-I/O-Technologie to get a grip. But even with speed-optimized drivers, better data processing and latency-free monitors - conventional screens have up to 45 milliseconds latency native - the total latency decreases loud Pohl at most of approximately 234 to 115 milliseconds. For a further reduction could provide an increased refresh rate, which bisects the buffering the resulting latency. In Pohl's example would be 97 milliseconds so on. But with 120 instead of 60 Hz increases the required bandwidth - the real problem with cloud streaming.
"Cloud gaming services like OnLive demand for a resolution of 1280 × 720 pixels at 60 fps at least 5 Mbit / s," calculated Pohl. Translated this means, however, for the user, for example, the U.S. cable giant Comcast for about 110 hours per month, the cloud gaming line closes down. Only: "use this resolution after a Steam survey in July 2012, only a fifth of all PC gamers Almost a third's the big deal with a horizontal resolution of 1920 dots.." And for 2013 to take Intel predictions manufacturer of premium notebooks and desktops, already the 4K mark in the eye, when ten times more pixel data would flow through the lines. At 250 GB / month were just eleven hours Cloud gaming per month left. Sobering numbers, which do not quite fit into the beautiful theories of cloud streaming experts - but many of them had left the meeting before Pohl's already talk again.
The Wii U will be released in Japan on December 8
The new Nintendo Wii U console will go on sale in Japan on December 8 at a price, in its basic version, about 260 euros, confirmed Thursday the Japanese manufacturer's president, Satoru Iwata.
In one of his regular and virtual presentations, Iwata explained that the Wii U, twenty times more powerful than its predecessor, the popular Wii, will go on sale in Japan in two models, a basic one in white and 8 gigabytes of memory, and another 'premium' in black and with 32 gigs at a price of about 313 euros.
The two packages submitted by Iwata will have a Wii U, a Wii U controller GamePad, a pointer to control the touch screen, supports for load control and HDMI cable included, detailed the company, which plans to make presentations today in other cities worldwide, including New York.
On 8 December, the console will be released from the hand of his trusty flag image, the plumber Mario, who will star in a new adventure under the title Super Mario Bros U, a game that will cost about 59 euros.
It will also output in Nintendo Land (about 49 euros), a virtual theme park to begin in the controls and the possibility for "U" and mini-games involving some of the usual Nintendo characters such as Luigi, Link (The Legend of Zelda) or Donkey Kong, among others.
In addition, Nintendo president explained that the new console will be compatible with many accessories and games from its predecessor, the Wii, a model which has sold over 96 million units worldwide.
The Wii U, Nintendo's big bet for gaming desktop, with the ability to play HD graphics and a resolution in 1080, although its great revolution provide his command, equipped with a 6.2 inch screen enrich the player's experience.
The Wii U controller GamePad will be very similar to a tablet, touchscreen which can handle with a built-pointer and including gyroscope and accelerometer, camera and microphone, apart from the usual buttons and two "sticks".
Like its predecessor, Wii U can connect to the Internet to access the MiiVerse universe, in which a user's avatar can find multiplayer options and allow "you can play with everybody being alone," explained Iwata.
He added that the console will be "very green" by having an average consumption of 40 watts and 75 watts at the highest level, while allowing the remote play without using television, said the president of Nintendo.
Cloud Gaming: Michael Pachter rails against free-to-play games
"From 2020, cloud gaming have taken up the rule," analyst Michael Pachter opened the Cloud Gaming Conference USA 2012 in South San Francisco. Of whether his pithy, although not always true statements infamous managing director of consulting firm Wedbush Securities larding its short-and outlook of the business side of the game industry with interesting numbers.
Were from 2001 to 2008 games on disks responsible for 90 percent of the revenues of the industry, it was in the years 2009 to 2011 downhill with them. Through the unique after Pachters view peak of 24 million MMO players who paid a monthly fee, classic game consoles had problems: "Without downloadable content had many manufacturers did not survive the same in recent years, the Wii console walked up to the attic.." There were already waiting the plastic instruments from Rock Band and Guitar Hero: The music game genre, which in 2008 was identified in the U.S. and in Europe more than two billion U.S. dollars, which was nine per cent of the total box-sales broke, completely collapsed.
The question remains: Are the much vaunted new casual gamers disappeared as quickly as they are entered by Wii and Guitar Hero in the market? Michael Pachter does not want to believe it, "non-traditional players are still active, but now they play Farmville and Co. For as silly as it may sound, the idea of a virtual farm: The gameplay is quite addictive and reminds me of old slot machines, where you also 'just a coin' interjected, to get ahead. " With increasing variety and more time to spend with the players social games, will also increase the monetization. "My wife alone for Bejeweled Blitz spent $ 75 to keep up with her friends," says Pachter.
Loser of the brave new world games after Pachters opinion, not least dedicated handhelds like 3DS and Vita. "Anyone who buys an iPhone goes to his children, so cheaper than a 3DS - alone, because so many games are free." This lack of or only slight monetization is loud Pachter, however, a very big problem. "You paid earlier for a single player title equivalent of about two dollars per hour of play, are at full price multiplayer titles no more than 15 cents - great for customers, terrible for the developer." These figures speak for themselves, especially when you consider that after Pachters information "Call of Duty" per month 25 million unique users owns and half of all call-of-duty buyers the single player campaign can be left to itself immediately to overthrow the multiplayer mode.
"It's just stupid to give away games. This makes any other medium," rumbles Pachter. He sees a possible solution in the advertising business. "Anyone who watches television knows that free channels financed by advertising. And I have not seen anyone who complained about the short advertising between two rounds of 'Words with Friends." We make ourselves too much about the people who could jump when they see ads -. but these are the ones who pay nothing for the game Who pays something, for example, could thus suppress the ads for a certain period. "
The solution is in the cloud gaming, the contents of a server farm to stream directly to PCs, TVs, and tablets of the customer. But other than his statement that in 2020 cloud gaming would have made the race, Michael Pachter has remarkably returned with forecasts. Sure, he could imagine that you could be at home playing begun playing on the hotel TV on and the contents of all imaginable devices will be playable. And of course, games are becoming more services than before: "Halo 4 offers silent after buying ten weeks free online content, but what happens from the eleventh week, it is still Microsoft," says Pachter.
One thing is for analysts: consoles are mutating into true multifunction miracle. "I am sure that the next Xbox has a cable box, on which you can connect the TV cable directly to the console -. And then the TV picture with the help of Smart Glass on every screen in WiFi range will pass And one day, then you need no more console to enjoy games console - Sony has "bought not so vain Gaikai, says Pachter. And adds conciliatory: "games on disks, there will be still as long as there is a market for single-player title." After all, a consolation for those who still prefer the feel of a game box.
Schenker and Medion: notebooks for gaming, CAD and 3D
Schenker wants to ship the disc later this year with 17.3-inch notebook with Full HD display for less than 300 euros extra. You should also work with already sold notebooks with such displays. A similar technique Sony had shown last year at IFA, we took a test in UK 9/12 (Archive).
In addition, Schenker shows two laptop workstations with Nvidia 3D Profichip K3000M (576 Cuda cores, 2 GB) to the beginning, there were confusion. The W502 has Xirios. A 15.6-inch display, the W702 a tariff of 17.3 Both displays are available with 1920 × 1080 points and have a matte finish. The notebooks are available with a maximum of 32 GB of memory, an mSATA module with up to 256 GB and HDD or SSD, with the W702 has two bays. The processor can be configured current i5 and i7 models, most of the i7-3920XM 3.8 GHz. Schenker plans to ship the models from the end of September, one can order it right now.
Both notebooks are also available with different graphics chips, Schenker calls the NVIDIA chips GTX 660M, GTX 675M and GTX 680M.
The GTX 680M will also Medion offer two gaming notebooks, the Erazer X6825 with 15.6 - and the Erazer X7821 with 17.3-inch display. Both are equipped with a Core i7 and up to 16 GB of memory. They are to launch Windows 8 on 26 Be available in October.
Better endgame: Blizzard released patch 1.04 for Diablo 3
Blizzard Entertainment has released patch 1.04 for its action RPG Diablo third The update will primarily improve the balance of the game and extend the final. The characters can now climb 100 new Paragonstufen called when they reach level 60. Each level-up improves the basic values of the characters and the chances of gold and magic items. Blizzard has also changed the values of the classes and monsters sometimes very dramatically, which has great influence on the balance of the game.
In addition, the bug was fixed that prevented the launch on Mac OS X 10.8. The addition of Windows optional Mac version now takes into account the set desktop resolution, so the game on a Macbook Pro Retina with a maximum of 3840 × 2400 pixels can be rendered, but these are scaled down to the retina display at 2880 × 1800th If one wants to play in the physical resolution of the display, you must first Mac-OS-X-monitor setup select "Optimal for retina". This resolution is Diablo 3 playable with slightly reduced frame rate. Liquid and quieter running the game with 1360 × 850 pixels and anti-aliasing turned on, the option for 1440 × 900 is no longer available.
In order to play Diablo 3 may have a permanent Internet connection is required, the patch will be automatically downloaded and installed on startup.
In addition, the bug was fixed that prevented the launch on Mac OS X 10.8. The addition of Windows optional Mac version now takes into account the set desktop resolution, so the game on a Macbook Pro Retina with a maximum of 3840 × 2400 pixels can be rendered, but these are scaled down to the retina display at 2880 × 1800th If one wants to play in the physical resolution of the display, you must first Mac-OS-X-monitor setup select "Optimal for retina". This resolution is Diablo 3 playable with slightly reduced frame rate. Liquid and quieter running the game with 1360 × 850 pixels and anti-aliasing turned on, the option for 1440 × 900 is no longer available.
In order to play Diablo 3 may have a permanent Internet connection is required, the patch will be automatically downloaded and installed on startup.
Top manager leaves Zynga
After disappointing financial results is one of the top managers of the game provider Zynga. For the daily operations of the responsible Chief Operating Officer John Schappert has left the company on Wednesday, Zynga announced in a stock exchange release. Zynga stressed, however, Schappert go as a "friend of the company." The company wish him well.
Zynga Zynga was recently shocked investors with such a bad quarter figures show that the already badly battered shares plummeted at one stroke by 40 percent. The game developers had lost in the last quarter, almost 23 million dollars and also slashed forecast for the year. Founder and CEO Mark Pincus said to have been cut a week ago, the powers of Schappert.
Zynga Schappert had recruited a lot of money from the industry giant Electronic Arts. Zynga offers, especially when online social network Facebook popular games such as Farmville or Cityville. The company does provide that more and more users migrate from computer to mobile devices like smartphones and tablets.
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